These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work.
This is a book that tackles the big questions of life through the little questions of games.
With short chapters on everything from Rock, Paper, Scissors to the Prisoner's Dilemma, to Goedel's theorems, to Axis and Allies, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players.
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